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The Secret Life of ... a Player | Making hunting for hookups into a science

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Like Cube says, "pimpin' ain't easy." Playin' isn't for just anyone, but as a junior with three years of pimpin' practice behind him, Bill* has managed to perfect his system.

It's always important to "have options," Bill said. Accordingly, at any given point in time, he's "working on" between three and five girls.

Bill works primarily on the weekends. Weekdays are used to do background research and "plant seeds," a concept integral to the life of a true player: if you set yourself up correctly over the week, come Friday night, your mission unfolds with minimum effort. "Planting seeds" includes brief but witty interactions at the campus center and/or library.

"Guys don't realize that they don't need to play it cool with most of these girls," Bill said. "Girls want to be chased, and a real player has the confidence to let them know when they're being chased."

Bill's MO? Observe her, observe her friends, find out what kind of guys she used to hook up with. It's good to know what you're dealing with before you set the wheels in motion. If too much unwanted history comes up in the research phases, abort mission and find yourself another girl. Players don't have time for baggage.

Bill sees Girl No. 2 on his list at a table in the campus center with her friends. Without hesitation he approaches the table, schmoozes her friends first (to keep her on her toes), then pulls it all together and re-focuses on his prey of the moment. He asks her about classes, some test she's been studying for, and a friend's birthday that's just passed (a player always remembers these kinds of details and asks follow up questions). Most importantly, he asks what she's doing this weekend.

Conversations like these are followed by online flirtation. AIM is a player's best friend, allowing Bill to keep track of his projects through away messages and providing him with the opportunity to talk to many girls at once.

A player should have plans by at least 10 p.m. on a weekend night. He should know where all of his girls will be and plan the order in which he is going to pursue his evening. Bill always has his girls ranked in order of preference, which is usually no more complicated than order of hotness.

It's Thursday night; the beginning of the player workweek, and Bill has been planting seeds since last Sunday. Two of his girls will be at the same party. Some players couldn't handle this, but Bill looks at it as making his night's objective easier by cutting down on locations.

Friends are touchy subjects. Usually, a player is wise to stay away from hooking up with two friends, but Bill said it's fine as long as you wait at least three months between hookups.

"You'd be surprised how many girls love to ride on their friends' coattails," he said. "Because there's something taboo about hooking up with friends' exes, and because girls are so inherently competitive, a player can exploit this to his own benefit. It's always better when you know it's bad."

Bill's first stop is a party on College Avenue. He shows up and chats around the room before eyeing his No. 1 goal for the weekend. He approaches her and begins to chat. She's very distracted, visibly intoxicated, and Bill's not sure if he has the energy to watch her stumble around and make a fool of herself until she's ready to re-locate upstairs.

Bill flirts around the room, but all the while keeps an eye on his ultimate goal. He sees her grab a friend and head for the bathroom. Her face is red and eyes are watery upon their return. VOMIT. Vomit is a deal breaker for Bill. He says goodbye to lady friend No. 1, and relocates to the next party. She'll go back into the rotation for next week.

Bill calls Lady Friend No. 1 to make sure she's still at the other party. She is, and because Bill thought to call ahead, she's at the front door awaiting his arrival. Since both are already intoxicated, this portion of the evening goes much faster. It involves screaming conversations in which neither party can hear the other, so strategic touching is used to let the other know the ultimate purpose of the conversation.

Bill excuses himself to talk to Lady Friend No. 1, whom he spots in the corner. He's pretty confident that No. 2 will work out, but a player never wastes an opportunity for booty. Bill then goes back to No. 2, who has been eyeing his conversation with No. 3. Now she's nervous, and it's the time for Bill to make his move. He kisses her, and the deal is done. They make out for a little while at the party before Bill heads back to her room.

Bill doesn't really have a preference about where the hookup occurs. "Your bed, her bed - it doesn't matter," he said. "The only reason to take a girl home is that usually she'll feel more comfortable in her own bed so she'll be willing to let go of her inhibitions more. A girl is more hesitant in your room. She doesn't know who might come in, or what might be going on in your sheets, especially if your bed is in a frat house. For whatever reason, girls feel more judged in frat houses."

Bill doesn't have rules on whether he will or won't sleep with a girl the first time they hook up. "It depends on the situation, whether or not I think she's feelin' it or not," he said. "But I'll tell you, if she initiates, I never say no!"

After the deed is done, Bill goes home. "I hate the sleepover," he said. "No one wants to be there in the morning. I'm making life easier for all involved."

Occasionally, Bill will be on his way home from one girl's house and receive a late night call from another. The post-4 a.m. call is the mark of a true player.

Thus is the life of Bill: he'll call again if he enjoyed the hookup and if he deems the girl hot enough for follow-up. He makes no apologies and believes that his lifestyle is really of no harm to anyone.

"I never lie to girls to sleep with them - I never say anything that gives the impression that I'm looking for any more than I am, and there's no pressure," he said. "Girls can take it or leave it."